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Augmented Reality Virtual Reality

In modern times simple printed texts are no longer a surprise to anyone. With the fast development of IT technologies opened up new areas of focus in every industry. IT technology adds a new twist to the whole publishing and printing industry. Especially when the topic is learning. Creating engaging content has already became so much easier.

Content Gamification

New technology allows us to effortlessly introduce interactive exercise, image simulation and game based learning. It is a great addition to any children’s learning book, textbook, content for self-development or instructional material. This is a whole new level to reading and learning experience. The possibilities in this field are endless and highly effective. That is why we offer different solutions for gamification:

  • Design and development based on learning approaches
  • Gamification to boost motivation and competition for learners (leadership boards, prizes, patterns, gathering rewards, etc.)
  • Analytics
  • Sustainable and effective game performance and simulations.

Augmented Reality and Virtual Reality

Augmented reality is fast growing field in which many industries may find interesting solutions for themselves. Our creative AR/VR team offers amazing solutions for learning materials, books, manuals and many more.

AR and books

Text with digital content is merged with a book using a smartphone or a gaming console through an application. It allows the users to play video, create models and interact with the text. AR Books are physical or digital copies of traditional books, both text and illustrations, that are connect to additional content through the use of technology. All you need is to download a special application to a device with a camera and point it at a page in the traditional book which has AR content. An app installed on the technology ‘reads’ the page and displays that additional content on the screen of the device. This content could be as simple as another picture or video file or an audio clip, or as complex as a whole animated sequence or even a game or activity associated with the traditional media.

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